Idle Alchemist
Solo Dev
4 Months

Unity
Idle Alchemist is a potion crafting game with idle game progression mechanics. An endless stream of potion-thirsty customers with various ailments enters your store. As you earn gold, you may purchase upgrades, pets, and craft 33 different potions. You create potions through randomly generated ingredient recipes and determine their possible stats through the game's simple crafting system. As you unlock more powerful recipes, crafted potions become ingredients, and their stats affect the outcome. The result is a crafting system with a healthy balance of randomness and determinism.
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Programmed all game features using C#
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Designed and balanced progression, crafting, and economy systems
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Conducted weekly playtests with a focus on new player experience
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Maintained a consistent work schedule to meet strict personal deadline
Contributions
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Create a game with interesting gameplay arcs lasting over 100 hours
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Demonstrate skill in designing progression, and crafting systems within a narrative framework
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Succeed in developing a game within a genre I have little experience in
Project Goals








