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Tea Time's Over

Tea Time's Over is a top-down action roguelike based on Alice In Wonderland. In this game a player's health is also their time limit to complete a run, so speed is key. It features tile-based procedural level and encounter generation, 7 abilities, and 12 upgrades. My ongoing focus in this project is centered on balancing gameplay pacing for varying player cohorts, in addition to refining the content pipeline for our procedural level design.

Team Size: 24
Technical Design
Procedural System
Unreal Engine 5

Project Length: Ongoing

Role: System Designer, Technical Designer

Type: Academic

Contributions:

- Thrived collaborating in an interdisciplinary team of 22

- Designed rules and wrote documentation for procedural level system/pipeline

Balanced procedural encounter pacing using an Excel model and telemetry

- Blocked out and designed the first pass of level content

- Worked closely with combat team to develop goals and behaviors for enemies

Metrics

On completion of level generation pipeline, the games level content increased ~150% in 30 minutes

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Excel model enabled design team to re-draw and implement new gameplay pacing in under an hour â€‹

Detailed Info

Procedural

Spline Wall Tool

Spline Tool in Blueprint editor

 - I made this to enable level design and environment art to create more natural shapes with otherwise square meshes

 - It eventually had to be remade into an unreal construction script to allow use inside of Unreal's blueprint editor

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Splinewall.gif
Encounter

Spline Code Sample

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