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English is Hard_

EIHGameplay.gif

English Is Hard_ is an academic project from my freshman year at DigiPen Institute of Technology. For this project I worked in a group of 3 designers and we developed the game over a 5 month period. 

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It is an arcade style Missile Command typing game which includes 4 distinct enemies, a meteor boss wave, and 4 powerups. Players must type words to power up their cannon in order to fend off waves of cow-stealing aliens.

Team Size: 3
Combat
Bolt Scripting
Unity Engine

Project Length: 5 Months

Role: Designer, Gameplay Programmer

Type: Academic

Contributions:

Created and maintained a healthy Unity project and SVN source control repo

- Designed and programmed "bullet-bar" core mechanic

Implemented idle, death, and abduction animations for 4 enemy types

- Composed, mixed, and programmed all music in the game

​​Project Design Goals:

      - Create a polished, and engaging arcade-style game in a 4-month period

      - Design a core gameplay loop with short arcs and high re-playability

      - Encounter and overcome typical development struggles for the first time

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Detailed Info

Bullet Bar

Philosophy:

    - Not engaging in the typing mechanic should result in swift defeat

    - The more a player types, the easier the shooting mechanics become

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Desired Outcomes:

          - Players prioritize a yellow-green power level

          - Players attention is adequately split between typing and shooting

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eih gameplay.gif

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